Assassin's Creed Odyssey: Fate of Atlantis Enhanced Abilities
I had some trouble
finding a comprehensive guide on all enhanced abilities attainable
through the Fate of Atlantis DLC. For once I may have something
useful to contribute. Since I had decided to equip all of them at
once I thought I might review them. Because there are only two Hunter
Abilities, the rest take up all the melee slots which meant I had to
give up some favoured abilities and adjust my play style. I
particularly missed Shield Breaker and now have to rely on charged
and overpower attacks. I thought I might miss Hero Strike but these
abilities deal enough damage that I don’t really. Engravings that
reduce cool down times and adrenaline spent on overpower attacks also
help out. If you don’t like the enhancements you can revert them
with no penalty. I don’t have exact cool down times but note if
they seem fast or very slow. Descriptions are from the in game menu.
Fields of Elysium
Might of Artemis:
Hunter Tree. Acquired through Sunken Jaw of the Styx. Enhances Rain
of Destruction.
“Rain down a burst
of arrows in a 3 meter radius around you, dealing 450% Hunter damage.
Enemies inside the area are Stunned for 5 seconds and take CRIT
damage from Melee attacks and Abilities. Special Arrows can be used.”
Requires one
adrenaline segment and a short cool down. This is most effective for
a hunter build caught in melee with multiple opponents. I’m usually
geared up as a warrior or an assassin and don’t carry enough hunter
damage to rely on this one. Plus 5 seconds goes by quickly.
Kronos Time Warp:
Assassin Tree. Acquired through Dead Heroes Haven. Enhances Slow
Time.
“Slow time for 5
seconds. Headshots performed during this times extend the duration by
2.5 seconds and increase Headshot damage by 125%. Ability wears off
after 5 Headshots”.
Requires one
adrenaline segment and a relatively short cool down. Unfortunately I
am not very good at getting headshots especially under time pressure.
This only offers a potential 2.5 extra seconds over Slow Time so the
extra head shot damage is the main benefit. I like this one when I’m
sniping from an elevation.
Ares Bull Charge:
Warrior Tree. Acquired through the Keeper and the Key. Enhances
Warrior Bull Rush.
“Summon a bull
that charges through enemies and knocks them down, dealing 400%
Warrior damage.”
Requires one
adrenaline segment and a short cool down. This one is fun for
conquest battles or slowing down an approaching mob. I tested it’s
range by chasing around a mounted adversary. Range is limited. I
finally caught him when he turned his horse around.
Ares Madness:
Warrior Tree. Acquired through Buried Silence Cave. Enhances Warrior
Battlecry of Ares.
“Summon the full
power of Leonidas’ unbroken Spear. For 10 seconds, all attacks deal
35% Assassin damage, all enemy attacks are non-lethal, and other
Abilities are unavailable.”
Requires no
adrenaline and has a lengthy cool down. This one is the boss
especially combined with Elysium’s legendary armor set which
extends the effect for 10 seconds. Makes short work of even high
level enemies and builds adrenaline fast. If you don’t pay
attention to health status you can die abruptly when it wears off. I
reserve this one for when Kassandra is in big trouble.
Torment of Hades
Kronos Time Shift:
Assassin Tree. Acquired through Birth Cave of Kronos. Enhances
Vanish.
“Kronos bends time
around you. Time stops for 3 seconds as you are launched in the air
and nearby enemies are Stunned. Leap of Faith’s ground smash and
Hunter Abilities can be activated. They all deal CRIT damage.”
Requires one
adrenaline segment and a cool down. If you are nimble which I am not,
you can fire off a few arrows. I thought it might help me gain the
Rain of Arrows achievement and lo and behold it did. It’s much
easier to just treat it like a mini Leap of Faith and slam everyone
around however.
Artemis’
Trickery: Hunter Tree. Acquired through Den of Judgement. Enhances
Devastating Shot.
“Your arrows
become deadly traps that detonate and deal 250% Hunter damage to
enemies that come in close proximity. Special Arrows can be used.”
Uses up adrenaline
segments but no cool down. I thought I might experiment with this one
while looking for legendary chests in Temples. I fired trap arrows
from the roof and watched the fun. The arrow is surrounded by a fair
sized red circle and detonates when NPCs touch the perimeter. If
they survive it aggravates them highly. Undetonated traps seem to
persist so there is potential for harming innocents. I reserve this
one for goofing around.
Ares’ Last Breath:
Warrior Tree. Acquired through Hall of Maniai. Enhances Second Wind.
“Ares gives you
one last fighting breath. You are immune to enemy attacks, 5% of
damage dealt is restored as Health and melee hits received will be
automatically parried. It also removes the effects of Fire and Poison
when activated. Lasts 10 seconds.”
Requires one
adrenaline segment and a cool down. This has changed my "roll around
until Second Wind becomes available" strategy. 10 seconds to smash,
smash, smash. I like it.
Judgement of
Atlantis
Wrath of Ares:
Warrior Tree. Acquired through Insight of War. Enhances Ring of
Chaos.
“Use the Wrath of
Ares to smash your spear into the ground, slowing all enemies in a 5
meter radius. After 14 seconds, slowed enemies are dealt 250% Warrior
damage, and 50% more damage for each additional enemy inside the
area”.
Requires one
adrenaline segment and cool down. Good for low level mobs and damages
or knocks down enemies as it expires. I use it when other abilities
are on cool down.
Blessing of Kronos:
Assassin Tree. Acquired through Insight of Blessings. Enhances
Venomous Attacks.
“Kronos lends you
Isu powers. For 15 seconds, receive 50% more Adrenaline when dealing
damage. During that time, you are immune to Isu Adrenaline drain and
freeze effects.”
Does not require
adrenaline but has cool down. This is a weird one for poison
specialists and definitely needs to be compensated with weapon
engravings. It also would have come in handy earlier in the Atlantis
saga. I like combining this one with Dikastes armor and become Isu
enhanced when hit. I have no idea what this means but the effects are
cool. Long cool down though.
Kronos’
Punishment: Assassin Tree. Acquired through Insight of the Titan.
Enhances Call to Arms.
“Summon the power
of Kronos by creating a dangerous replica of yourself that performs a
stealth attack and deals 100% Assassin damage to your target.”
Requires one
adrenaline segment and a cool down. I never used Call to Arms much
and Rush Assassination seems more useful. There’s some kind of Jedi
mind trick going on here because with Death Veil enabled this
transparent assassin can take down one target standing next to
another one without causing an alarm. If you are super patient you
can find good hiding spots, wait for cool downs and take everybody
out one at a time. Note if your assassin damage is not high enough
havoc ensues.
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