Kingdom Come Deliverance
Kingdom Come
Deliverance: First Impressions
Yay Steam Summer sale. My CPU just meets
the minimum requirement for Kingdom Come Deliverance. This means I
have to play on low settings but I can live with that. I should have
purchased the Royal version but after looking through the DLC I
cheaped out and just got the base game and the From the Ashes DLC for
now.
The game often gets
compared to Skyrim but I’d call it Oblivion plus. KCD employs a
similar art style and user interface but the overall graphics and
character model quality is much higher as would be expected.
Character development is more straightforward in KCD but there is a
plethora of status effects and permanent attribute bonuses and
debuffs that interact in complicated ways.
Class refers to a
character’s station in life rather than a traditional RPG play
style and that shapes the role playing possibilities. There is no
magic enhancement. Henry must rely on currying favour and developing
skills. Unlike many other games the one handed sword and shield path
is not the easiest. Right now I would claim that a stealth rogue type
might be easier but I don’t really know. I’m struggling with
everything. Despite some big talk my Henry is a pacifist so far.
Very little comes
without a cost. Beds, storage and an immortal horse can be earned
through game play and plants are free for the picking. Just about
every other activity imposes a cost or a risk.
Fast travel is not
fast. Like Dragon Age Origins the player meanders along over a
superimposed map and progress can be interrupted by a random event
that can hopefully be avoided with luck. This and the save system
tends to inhibit free exploration until the player gains some
confidence. In fact, it’s nearly imperative to follow the main
quest until a horse and free combat training becomes available. Even
so, the player can bleed out and die during basic practice training
with a practice weapon.
There are compass
markers but that doesn’t mean things are always easy to find.
There is some on
screen assistance for melee combat but not so with archery. There is
no helpful reticule or auto aim. I really appreciate what the
developers are doing here but this is why my Henry so far is a flower
picking pacifist. A medieval blacksmith’s son is not likely to have
mastery over combat but with me at the helm I doubt he ever will. If
you enjoy a fast play through and flashy animations this game will
frustrate you. If you relish a challenge then intrepid warrior Henry
is for you. I have read that combat perks can make Henry very
effective but you have to fight enough to get the perks. Intrepid
alcoholic warrior Henry is the likelier result. For those who
legitimately despise the idea of being forced to acquire Savior
Schnapps to save their game in place, think about that.
KCD is compatible
with Steam controllers but sometimes I have problems with the
controls after exiting the menu overlay. Re-entering and exiting
usually solves it. Lockpicking is nearly impossible without resorting
to the keyboard. The left back input on my controller no longer works
so I have to use the keyboard to jump but that’s not War Horse’s
fault.
Despite all this, I
have continued to enjoy playing the game. The voice acting is
excellent and the whole environment is just charming. Henry’s
choices and actions have an impact and I really like that NPCs
react to how he appears. There’s very little clutter which means
most interactive items have relevance but in the early going it's not
easy to acquire money. Which you need for almost everything. I spend
considerable time contemplating my choices and plotting Henry’s
day. What should he eat? How much can he accomplish before bed time?
I approach every situation with apprehension. Should I expend a
precious schnapps or am I prepared to regain significant progress?
Should I just live with a poor decision and move on? With every harsh
lesson things get easier to figure out.
It’s not necessary
to religiously follow quest objectives. Quest descriptions often
provide clues to alternate strategies for completing quests. I have
never been that creative a thinker when it comes to questing in other
games and I frequently miss out on alternative outcomes. Now I find
myself thinking about poor hapless Henry and how we can get out of
this one unscathed. Finding that solution is so satisfying.
I need to progress
much further before I would be ready to talk about the story, the
reputation system, the characters etc. This game implements many
features that players claim to want but are hard to do well. I plan
to document my experience.
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