Mass Effect
A while back I
mentioned the Mass Effect series. It’s been a while so my memory of
the three games I played is hazy. I skipped Mass Effect 3 because
it’s not available on Steam.
I like the Star Trek
vibe of the series. However, I was most excited to finally be able to
import a save file into the next series installment. Not many games
allow for this. This led me to race through the first game in
anticipation of playing the second. I selected male Shepard for his
classic military demeanour. Series one Shepard was mostly a boy scout
eschewing romance and opting for the most diplomatic decisions. Harsh
choices and an unanticipated story conclusion had an impact on his
character going forward.
Game two veers
towards X-Files in space. I liked the game play improvements Bioware
made but I did not understand the morality system at all. Events did
not turn Shepard renegade but he was much more neutral and less
selfless. This turned out to be a mistake and his disengaged attitude
got in the way of relationships he wanted to pursure. He also
struggled to keep his crew intact. Despite this, he managed a
positive outcome.
I really felt like a
participant in a science fiction world and I wanted to carry on but
not enough to sign up for an Origin account. Then Mass Effect
Andromeda went on sale on PSN. The demo hooked me.
The game was fully
patched by this time and looked just fine to me. We have already
established that my bar is not high for that. I put Shepard behind me
and embraced this new adventure. I opted for a female, slightly
irreverant Ryder. I don’t know what male Ryder is like but I don’t
imagine he holds a candle to Shepard either. I can understand why so
many wrote the whole plot off as nonsense. This seems a perennial
problem for Bioware. They have a hard time writing characters that
measure up to their classics.
I feel sad for
Bioware developers. They put tremendous work into this and in some
ways I liked it even better than Inquisition. But I understand the
reaction. If you did not play Inquisition or played it and didn’t
like it, you probably won’t like this game. The game’s structure
is quite similiar to Inquisition and sadly suffers from similiar
problems.
Andromeda does a
much better job of explaining itself to the player. Because I had
played Inquisition I grasped combos and got comfortable with the menu
system quickly. I loved the ship. The crew moves around and interacts
with each other. There’s so much to interact with on the ship and
you can see outside. Companions disembark with you no matter who is
in the party. It’s fun tracking them down at landing sites. They
often have new opinions. I missed the Mako from the first Mass Effect
because I was so hiliariously bad at driving it. I wished my
companions would criticize my driving. The Mako comes back in the
form of the Nomad and I am still hiliarously bad at driving and my
companions do comment. My one romance was kind of dull but otherwise
the ship’s crew was a real highlight for me.
Establishing
outposts on the habitable planets is the main thrust of the game but
the main story missions are well integrated. I didn’t engage in any
multiplayer activities so I don’t know how well that works. The
pace and depth of Andromeda’s missions are better than
Inquisition’s but inevitably the game slows down with the leveling
system. At some point the game goes from engaging and frenetic to
repetitive and drawn out. Crew interaction slows down and ship
communications dry up. Once the main mission ends you can tackle any
left over side content but that gets tedious quickly. I thought the
crafting system was alright. I wasn’t overly excited about
equipment but I didn’t play on higher difficulties.
I did play on after
the main story ended but I tired of it. I was disappointed in the
final world. I have had no desire to play again. Making different
choices is not going to alter the experience in any significant way
and I believe that was Andromeda’s biggest flaw for Mass Effect
fans.
The worst part was
Bioware’s reaction to the game’s reception. They made short term
decisions that I’m sure made perfect sense at the time but I
believe were a huge mistake. There were several mysteries in
Andromeda that Bioware was likely to pursue with add on content but
they cancelled any plans for that. They seemed to abandon Mass Effect
altogether in favour of Anthem. Unfortunately that game hasn’t gone
over well either. Another Dragon Age is in development and they now
claim they will make another Mass Effect but it’s hard to imagine
what they are thinking right now.
DLC could have
elevated the game enough to convince those who avoided it over bad
reviews to buy a bundled version. At the very least, it could have
addressed some story issues or expanded on in game choices in some
surprising way. There aren’t a lot of games like this and opinions
seem to be softening particularly with players like me buying it on
sale. A good DLC bundle could have provided a solid narrative
foundation for the next game in the series in the same way that
Trespasser did for Inquisition.
I declared
Inquisition a good game that could have been great. In my opinion
Mass Effect Andromeda was an improvement. Very good but still not great.
Bioware fans want charismatic characters and real consequences not
the illusion of choice. This can be technically difficult to pull off
in vast open worlds and inevitably causes controversy and outrage.
These type of games are really complex and expensive to produce and
they need to appeal to as broad an audience as possible. There is a
natural aversion to risk taking. New platforms mean an opportunity to
innovate and that’s what Bioware is going to have to do.
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