Dragon Age Inquisition Part 3: Was it Me or was it the Game?
Inquisition did
provoke me to contemplate my failings as a player. Origins provided a
rich tactical system that I appreciated but I exploited it rather
than apply battle tactics. I wasn’t tempted to replay the game just
to experiment with the system. In fact, I rarely replay games. Once I
have explored the map and finished the main story, I am usually done
with the game. I don’t even care if I got all the collectibles and
achievements. Even so I like games that have replay value. If I think
I got my money’s worth on one play through that’s fine I guess.
To be fair, the tactical system had to be adapted for consoles but I
still think Inquisition forced me to engage with the system. Origins
allowed me to be lazy.
RPG’s in general
seem less constrained than other genres and that’s what draws me to
them. I don’t think I understand what role playing means in any
traditional sense. I tend to play an aspirational version of me. It
took me a long time to get bored with that but Inquisition seemed to
be a breaking point. There was much I enjoyed on my first character
but I was definitely dissatisfied. With so many player identities and
party choices I thought there must be a more engaging way to play. I
also felt I missed a lot of the narrative.
If I had played
Dragon Age II I might have had a better opinion of Cullen and Varric.
I liked Leiliana much better than I did in Origins. Even so I
struggled to invest myself in the characters. This was partly because
I originally played as a rogue. My party often consisted of
Cassandra, Blackwell and Vivienne because they were the best at
protecting my little human butt. So again my choices facilitated a
friction-less tour through the country side. This was a reliable and
somewhat dull party. At some point, Cassandra stopped bantering at
all. I don’t know if I exhausted her dialogue or she couldn’t
take it any more either.
That’s when I
decided not to finish the game with that character. And I’m glad I
started over. As a two handed warrior I could mix the party up a lot
more. I paid much more attention to their narrative relevance to
missions. Because my Qunari was a callous opportunist I embraced my
contempt for them, This made picking dialogue options more
interesting. It’s quite difficult to anticipate how they will react
to anything. It isn’t easy to trigger alternative outcomes.
That said, I did
enjoy this play through more. I understood all the systems and just
flew through the first act. The maps are big enough that I didn’t
have an exact memory of them. I made different choices. I also found
ways to appreciate the characters. My Qunari didn’t always live up
to his ruthless ambitions. I should mention that I wasn’t able to
get the Dragon Age Keep working and that might have impaired my
engagement but the default world state was fine for me I think.
What about the game
itself though? Well yes it has flaws too. The main story gets lost in
all the side content. There really could have been more main
missions. I don’t mind insipid quests driving me around the map but
the main quests for each region could have been more in depth and
interesting. After you liberate one area the rest becomes a bit old
hat.
The game’s systems
can be quite confusing. The crafting system is ridiculous. There is
no point to crafting at all until you start fighting dragons or
exploring the DLC. The dragon fights are really the highlight of the
game. There’s nothing wrong with that. Dragon fights should be a
highlight. Sharing the glory with Iron Bull is great. It’s not that
I didn’t like the crafting and customization options I just felt
the game could use an in depth help system. Yes I know that the
loading screens are so slow that I can learn off the helpful tarot
cards but randomly telling me something I could have known sooner
didn’t make me all that happy. And knowing things didn’t always
mean I understood them.
Even though the
tactical system is simplified, it wasn’t at all clear how to use it
effectively. I’m still convinced characters were not doing what
they were directed to. Battles could be challenging enough that I did
use the tactical camera. Overall I enjoyed the combat and I liked
setting up combos once I figured it out. I loved being able to switch
playable characters. No getting stuck ever.
The environments are
varied and interesting to explore. I was a little disappointed that
there was no day night cycle especially when the beautiful Frostback
basin turned to permanent night.
The worst thing for
me was the leveling system. The game is very busy for the first half
between all the war room missions, character and party upgrades and
equipment management. Then leveling slows down and so does the game
radically. This means that you are generally equipped and ready for
missions and tougher areas which is a good thing. For me the second
half of the game seemed less engaging. I’m not sure that “now
that I’m not so distracted I’m not quite as interested” is a
ringing endorsement for the game. I suppose I could have barreled
through the main missions and triggered activities faster but again
more missions may have have balanced it out better.
To conclude, I
consider this a good game that could have been great. It is one of
the few games that compelled me to make a new character and replay. I
have read about some of the challenges the developers faced and I’m
sympathetic to that. I’m looking forward to the next game in the
series. I also resolve to embrace the systems game developers offer
and invest myself a little more.
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