Dragon Age Inquisition Part 1: What the heck?
I’ll be going on a
bit about the Dragon Age series now. I had a phase where I wouldn’t
buy games on Steam unless there was a Linux version. My obsolete
Radeon video card made this even more limiting. I was happy until the
AMD proprietary driver broke Ubuntu forcing me to give up Opengl 4.x
for the open driver. I started buying Windows games again and picked
up Origins on sale.
What a terrific
blend of adventure, role playing and strategy. For whatever reason, I
wasn’t expecting much from it. It’s an older game after all. The
characters are so engaging. I accidentally fell into a romance with
the delightful Alistair simply by being nice to him and couldn’t
bring myself to break it off. Typically he ditched me in the end. How
was I supposed to know I had to “harden” him as wrong as that
sounds.
The second Dragon
Age is not available on Steam but I was able to play a demo. I
debated buying the PS3 version but I got the PS4 version of
Inquisition with DLC on sale instead.
Waiting to buy
popular games has its benefits. The DLC clearly improved the
experience. Inquisition suited my play style quite well. Still I had
issues. The game badly confused me at first. That was partly my
fault. Sometimes I can look at an interface and just not see things
that are obvious. But Inquisition throws a lot of complicated systems
at the player without an in depth help system. The tutorials are OK
but I somehow missed how to bring up the radial menu and I had no
idea how to take a potion. For awhile I couldn’t figure out how to
even equip a potion. That made battles tougher than they needed to be
and I ran back to camp a lot.
The lack of health
spells and the carry limit on potions upset me at first and I didn’t
really grasp the tactical menu or how to make the most of party
abilities. I was driven to strategy guides and You Tube videos
quickly. I now suspect that I am the type of player Bioware was
targeting with some of their game play decisions. I was very
intrigued with Origin’s tactical system but found it overwhelming.
I used it mostly to spam health spells and potions. Battles were
reduced to keeping my mage alive with everything else on auto pilot.
Inquisition forced me to use not abuse the tactical system and I came
to appreciate that once I learned how to manage potions of course.
I did not finish the
game with my rogue. I was not all that engaged with my companions and
I spent so much time learning how to play the game that I felt out of
touch with the main story line. I wasn’t all that enthused with my
character either. Building an organization makes a lot more sense for
an open world game than pursuing a frequently interrupted personal
quest and I thought war table missions contributed to that world
building illusion. I didn’t feel as invested as I would have liked
however.
Was it the game or
was it me? Starting over with a new character seemed the only way to
find out. Normally I make a female character because it used to be a
novelty for me but this time I wanted to play as an aggressive male
two handed warrior Qunari. I didn't have much patience with the
character editor this time around. I liked head 2 well enough. It is
handsome but menacing. I'm not fond of Iron Bull's tiny head so I
minimized the horms and ears. I settled for the default name and got
right into it. I planned to take a different path and engage in as
much romance as possible. He turned out to have a dual nature. He’s
obliging or ruthless whenever it suits him. He relates his story in
the following post.
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