Mass Effect 3: The Esctacy and the..What? Really?
Warning: Spoilers
Because I avoided
learning very much about Mass Effect 3’s ending controversy, I
didn’t really know what to expect. Well for me it’s over now.
Yikes.
On the surface, 3
isn’t much different than the previous game but there are hints of
the catastrophic direction Bioware was about to turn. They
deliberately made progressing towards the final mission more
difficult for exclusive single play. They addressed this with an
extended DLC but I still got frustrated with gathering war assets and
cheated.
Regarding the Steam
version performance issues, enough hate buckets have been tossed that
EA has responded. There’s no solution yet but they claim to be
investigating. As well they should considering their asking price. I
started the game on normal difficulty but got frustrated with a boss,
turned the difficulty down and tried using my Steam controller. That
got me through the boss fight but made the fps drops all the more
noticeable. I think it’s because I put more constant pressure on
the toggle than the w key. One spin through Citadel and it was back
to the keyboard. I left the difficulty alone.
So far in the
series, I had only lost 3 squad mates and enjoyed reconnecting with
all the survivors in the final instalment. The Citadel DLC is really
worth it. Shepard avoided romance in Mass Effect 1 and connected with
Jack in 2 after he blew it with Miranda. I was really happy with that
decision after she gave Shepard a tattoo. Perfect. Seeing no fun
Javik sprawled out on the bathroom floor in morning after confusion
was great too.
For the final
mission, I picked Kaiden and James because they are both Earth home
boys and deserved the glory, right? Oh so wrong. At the very end, Shepard goes it alone. I should have seen that coming. Thanks to the
Leviathan DLC, I was a bit prepared for Catalyst interaction but when
he laid out all Shepard’s choices I picked none. At that point
everything should have gone to hell but I picked the “You’re
wrong” dialogue option. Catalyst said, “Do what you must” and
then nothing. I had no idea what to do next. Injury had caused
Shepard to move at the speed of a drunk witcher. Well a Witcher EE
Geralt that is. I wasn’t inspired to wander around and check
everything out so he just dragged himself down the middle platform
until he abruptly triggered a cut scene that depicted him diving into
a beam and dispersing himself and that was that. I had chosen
synthesize. I was confused until EDI began explaining it all. Cut
scenes began to flash by. I remember a cute little baby Krogan. The
final scene made me groan quite loudly.
I’m trying to
imagine playing through without all the DLC and I can’t. I get the
impression that the writers had all these plot twists planned from
the get go. (Update 11/26/2020: According to Mass Effect 1 and 2's lead writer they did not. Original 'Mass Effect' writer talks about the possible endings for 'Mass Effect 3' and Drew Karpyshyn ). They probably thought that players would be amazed and if
this was a series of movies or TV episodes we all might have been.
However, this is a game and a game that consistently rewarded Paragon
Shepard for being a good soldier. The only logical option for Shepard
didn’t really seem like a good soldier reward. The other two
options turned him into the “Chosen One” which caused me to opt
for none of the above.
As for the original
ending, I guess players were just supposed to infer that whatever had
happened the Milky Way had turned out alright and they had just created
the best galactic bed time story in history. The end.
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