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It's Time to Talk about Starfield

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Saturn viewed from orbit of Saturn's moon Tethys Disclaimer: I grew up during Nasa's peak in popular imagination and culture and sandbox RPGs are my preferred video game genre. Before Starfield's release I spent several months playing Fallout 4 and No Man's Sky. This contributes to my point of view on Starfield. Few games allow the player to interact with world objects to the degree that Bethesda's games do. There's a reason for this. Much of the game's available resources has to be dedicated to storing, tracking and animating objects. Not to mention physics calculations or the multitude of scripts running concurrently to manage the game world behind the scenes. It makes my head throb just to think of it. I'm not a professional software developer but I have dabbled in database management, animation and simple game and app programming so I understand something of what's involved. Bethesda also allows custom characters and a number of NPC companions wh