Exploring the Tactical Systems in Final Fantasy XII The Zodiac Age and Dragon Age Origins
A while back I took myself to task for not engaging enough with Dragon Age Origins' tactical systems. I did a playthrough of Final Fantasy XII The Zodiac Age followed by a replay of Dragon Age Origins for comparison both on PC and I might have been a little hard on myself. Both games offer roughly similiar systems but Dragon Age introduces presets for roles and behaviours. This allows the player to rely on defaults and merely tweak the templates as needed or wished. Modified presets worked well for me most of the time. Some enemies required a custom setup but the default profiles seem to support players on lower difficulties effectively. I didn't seem to need to pay attention to cooldowns as much as I did with Dragon Age II. FFXII has no difficulty settings on the other hand. The tactics system is fairly bare boned when introduced. The player purchases gambits (conditions and actions) as required. Party roles are developed through the complex licensing system and behaviours ar